
Spillemyndigheden launched the “Casino in the Children’s Room” campaign to shift parental focus from screen time to loot boxes and random rewards in video games. It cites a Swedish study linking pre-15 purchases to 87% risky gambling rates in adulthood. The drive aligns with 2027 advertising restrictions on minors.
SCCG Take — Regulators now treat in-game random rewards as gateway risks, pressing gaming operators to review youth product designs before tighter cross-sector rules emerge.
The Danish Gambling Authority has launched the “Casino in the Children’s Room” campaign to alert parents to gambling-style features such as loot boxes, random rewards and in-game purchases commonly found in video games popular with children. The effort seeks to reframe discussions about youth gaming away from screen time alone and toward the embedded reward systems that may shape attitudes toward gambling.
Anders Dorph, director of Spillemyndigheden, said parents should examine game content closely. “The debate about children and digital media is often about screen time. But it’s also important to take an interest in the content of the games and the mechanisms children encounter,” Dorph said.
The regulator produced a short film depicting a child’s bedroom as a casino and erected three temporary “Casino Kids” storefront installations at Bruuns Galleri in Aarhus, Vestergade in Odense and Købmagergade in Copenhagen. Parents receive further guidance through the platform StyrPåSpillet.dk on gaming risks and family conversations.
A study cited from Sweden’s Spelinspektionen found that 87 per cent of respondents who purchased loot boxes before age 15 later displayed risky gambling behaviours as adults. The campaign unfolds as Denmark advances gambling reforms, including resubmitted legislation first proposed in October 2025 by Tax and Growth Minister Jakob Engel-Schmidt. The measures would ban individuals under 25 from appearing in gambling advertisements and prohibit marketing during live sports broadcasts, with phased implementation scheduled between January and October 2027.
Physical installations and the short film illustrate how randomized reward structures appear in children’s games. The Swedish findings supply evidence of long-term behavioural associations, reinforcing the regulator’s call for parental vigilance over specific game mechanics rather than duration of play alone.
The initiative arrives alongside tighter advertising rules that target exposure during sports events and limit young adult imagery. These steps indicate sustained policy attention to early influences on gambling habits, with the phased rollout providing operators and developers a defined window to assess compliance impacts on youth-oriented products.
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