
UNLV interim study of 500 Coloradans finds 4% bet on sports with 7% of them showing serious problems. The $6.4B wager market yielded $47M tax revenue. Advertising exposure was high during the World Cup Final; full results due after Super Bowl. (48 words)
SCCG Take — Colorado regulators now hold concrete prevalence data to target interventions at concentrated risks, female bettors, and ad effects through mandated research partnerships. (22 words)
Early data from University of Nevada Las Vegas researchers shows that a “high number” of sports bettors in Colorado exhibited signs of serious gambling problems. The interim study surveyed 500 random residents, determining that 7% of those gamblers reported serious problems. Colorado sports bettors wagered $6.4 billion in the 2025-2026 fiscal year and generated $47 million in state tax revenue.
Shane Kraus, UNLV psychology professor and lead researcher, described the prevalence rate as “kind of high” and “concerning.” Kraus said Colorado now has a benchmark in terms of problem gambling, adding that “we have to lower it.” Problem gambling registered 2% higher among women, with researchers still examining the reasons.
Lottery led gambling activities at 41.4%, sports betting followed at 17.4%, slots and video poker stood at 16.2%, casino table games at 11.6%, and bingo at 11.4%. 13.9% of participants admitted to online gambling, illegal in Colorado, while 7.3% bought prediction market contracts. The study also sampled 1,400 gamblers and non-gamblers nationwide. Interim results arrived after the World Cup, with final data set for release after the Super Bowl in February. 37.5% of participants watched part of the World Cup Final; 59.4% saw sportsbook advertising and 35.1% saw promotional offers, producing a 7.3% real-money bet rate on the match.
Kraus stated that “Not everyone has a problem with gambling. The small percentage who do aren’t doing great and those are the ones we worry about.” The research, funded by the Colorado Problem Gambling Coalition, calls for a research-action partnership among the Colorado Division of Gaming, researchers, treatment providers, individuals with lived experience, and community organizations. Proposed steps include identifying where risk concentrates, testing interventions before scaling, building a shared evidence base, translating findings quickly, and issuing research-to-practice briefs. Kraus added that everyone must frame gambling as entertainment rather than a lifestyle and that advertising impacts require closer scrutiny. The study supplies an initial evidence base but leaves open questions on why certain demographics and ad exposures produce elevated risks.
Reporting: CDC Gaming
Generated by SCCG’s automated editorial system from published source reporting. SCCG Management holds editorial responsibility.
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