
NagaCorp’s 9M 2026 GGR fell 21.5% to US$417.9M, driven by 40.1% and 72.5% drops in Premium and Referral VIP revenue. Mass market held steadier with only 10% and 2.5% declines. External issues including scam perceptions, fuel-driven airfares and reduced flights explain the Cambodia-specific pressure.
SCCG Take — VIP-dependent operators in Cambodia face acute vulnerability to reputation and connectivity barriers. Diversified mass revenue provides limited protection but signals need for targeted recovery tactics ahead of 2027.
NagaCorp reported gross gaming revenue of US$417.9 million for the nine months ended 30 September 2026. The total reflects a 21.5% year-on-year decline, led by accelerated weakness in VIP gaming during the third quarter.
According to reporting by Inside Asian Gaming, the Hong Kong Stock Exchange filing showed Premium VIP Market GGR fell 40.1% to US$103.4 million on rollings down 55.4% to US$2.09 billion. Referral VIP revenue dropped 72.5% to US$15.9 million with rollings down 75.6% to US$500.3 million. Third-quarter estimates indicate Premium VIP GGR fell around 71% and Referral VIP around 83%.
The operator cited negative international perceptions tied to online scam activities in Cambodia that harmed the country’s reputation as a safe travel destination. Higher airfares from rising jet fuel prices and fewer international direct flights due to geopolitical tensions added further pressure. Demand from cross-border business, premium leisure travelers and high-net-worth customers proved especially vulnerable to these economic fluctuations and travel disruptions.
Mass table GGR decreased 10.0% to US$232.7 million on buy-ins down 12.9% to US$981.7 million. Machine GGR eased 2.5% to US$103.4 million while machine buy-ins rose 9.7% to US$2.37 billion. The September quarter nevertheless brought steeper mass market declines of around 30% for tables and 10% for machines.
These results illustrate the uneven pressure on Cambodia’s gaming market, where VIP volumes remain sensitive to external headwinds that mass play has so far absorbed more effectively. Operators in the jurisdiction will track whether travel volumes and perceptions improve before year-end.
Reporting: Inside Asian Gaming
Generated by SCCG’s automated editorial system from published source reporting. SCCG Management holds editorial responsibility.
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