
GamCare analyzed 2,536 National Gambling Helpline transcripts over 20 days for its Signals Insight report. It highlights harms from loot boxes in games like FIFA and retail tactics such as flash sales that mimic gambling patterns. The charity urges prevention beyond legal product categories.
SCCG Take — Prevention tied solely to regulated gambling leaves gaps in adjacent sectors. Regulators and operators should pursue cross-industry collaboration to address unrecognised risks from gamification.
GamCare has questioned whether harm prevention is keeping pace with gamification trends outside regulated gambling. The UK charity detailed its concerns in the inaugural edition of Signals Insight, based on analysis of helpline contacts.
The report reviewed 2,536 anonymised webchat transcripts with the National Gambling Helpline across 20 days. It identified three recurring harm themes, though it stressed the findings do not measure prevalence. This edition focused on exposure to gambling-like mechanics in non-gambling products.
GamCare noted such mechanics appear in video gaming, shopping and trading. Relevant features include points, badges, leaderboards, challenges and rewards that encourage engagement. While gamification can yield positive outcomes such as improved learner results, the charity warned that gambling-like elements may obscure risk.
Loot boxes have drawn controversy in Poland and Germany. In games such as FIFA, players pay for random items ranging from common to rare player card packs. “People contacting GamCare have described spending far more on loot boxes than they intended,” the report stated. One person spent £2,500 on packs to obtain stronger players and compete at the highest level.
In retail, online shoppers encounter flash sales, countdowns, mystery purchases and live auctions. These create urgency, uncertain outcomes, repeated spending and an urge to continue. “The product is different, but the pattern is familiar,” the report observed.
GamCare flagged that harmful patterns may not be recognised by customers or professionals outside gambling. Gambling-specific blocks may not cover adjacent products. Information about risk can also become fragmented across sectors and regulators.
The legal classification of gambling should not by itself describe how risk is experienced, the charity said. Victoria Corbishley, Chief Executive Officer of GamCare, concluded: “If prevention remains organised only around the legal category of the product, it will continue to miss some of the people who need it.” Corbishley added that GamCare is ready to work with regulators, researchers, industry and people with lived experience to close that gap.
The study, as reported by SBC News, underscores that precursors to harm take many shapes beyond traditional gambling boundaries.
Reporting: SBC News
Generated by SCCG’s automated editorial system from published source reporting. SCCG Management holds editorial responsibility.
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