
TL;DR — Ember partnered with Captain Up to add real-time gamification and behavior-based rewards to its loyalty program across brick-and-mortar, iGaming and sportsbook channels. The platform creates a meta game using psychology and game theory to emphasize recognition and progression over free spins. Goal is improved retention and omnichannel traffic.
SCCG Take — Operators facing high churn should test non-monetary engagement layers that convert digital activity into physical visits, lowering long-term acquisition reliance.
Ember, Delaware North’s gaming division covering brick-and-mortar, iGaming, sportsbook and social casino operations, partnered with Captain Up on a loyalty platform that deploys real-time gamification, tournaments, VIP experiences and behavior-based rewards. The collaboration launched Thursday and targets the sector pattern in which operators spend millions of dollars to acquire customers only to watch them depart for better offers.
Lee Terfloth, Delaware North Chief Interactive Officer, said the effort centers on sustained engagement. “It’s about trying to keep customers and coming up with unique and creative ways that we can engage with them that are ever changing and evolving,” Terfloth says in an interview with CDC Gaming.
Uri Admon, CEO and Founder of Captain Up, described the platform as a meta game built atop core products. “Our goal is to reward attention and to reward engagement in a way to create a meta game on top of the standard game,” Admon says. The system applies behavioral psychology and game theory to deliver recognition, achievement, challenge and progression rather than isolated free spins.
Terfloth observed that competitors lean on free spins and bonuses to drive traffic. The Ember approach instead supplies experiences players cannot purchase outright, scheduled across daily, weekly, monthly and quarterly cycles. In-game items, exclusive access, premium features and physical prizes supplement bonus funds.
The platform also advances omnichannel flow, using digital activity to draw users into physical venues for rewards unavailable online.
“Everybody likes it when you earn them a $100 bill. Everybody likes it, but that’s not the way to build a long-lasting relationship,” Admon says. The program therefore prioritizes emotional and communal elements that cannot be bought with money alone.
Terfloth stated the objective is a true omnichannel experience. “Our goal is to get the customers off their phones and get them back into the real world to experience things that they can’t necessarily buy,” Terfloth says. The coverage appears in CDC Gaming.
Reporting: CDC Gaming
Generated by SCCG’s automated editorial system from published source reporting. SCCG Management holds editorial responsibility.
We've watched operators burn through acquisition budgets while churn stays brutal. Ember is betting that psychology and progression mechanics — VIP access, physical prizes, recognition — can build stickier habits than free spins. If gamification bridges digital-to-physical traffic, retention economics change. We're tracking whether this meta-game layer survives competitive pressure.
SCCG angle: SCCG has direct relationships with retention tech providers and omnichannel operators across regulated markets. If you're evaluating gamification or loyalty platforms to lower acquisition reliance, we can connect you to tested vendors, benchmark competitive deployments, and pressure-test integration timelines before you commit budget.
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